Vocational

Class VR19.

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Nackademin logotyp
Nackademin
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Language: Swedish
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About the course.

Professional roles Professional role 1: Virtual Reality developer Professional role 2: Virtual Reality producer The graduate has knowledge of... - Platforms and game engines for Virtual Reality. - Software and methods in Virtual Reality. - Virtual Reality hardware such as Oculus Rift, HTC Vive and Hololens, and camera technology. - Scripting and programming in real-time engines. - Development, optimization and integration of 3D elements. - Agile project methods. - Storytelling. - Modeling, texturing, animation and rendering in a development environment according to specification. - UI design and how it is applied in Virtual Reality. - Methods for lighting and sound design in developed software. The graduate has the skills to... - Program and script in platforms for a Virtual Reality environment: real-time and game engines. - Install, troubleshoot, configure and use Virtual Reality hardware. - Implement Virtual Reality elements in real-time and game engines in the development environment. - Evaluate and control created animations and events using scripting and programming. - Adapt, convert and produce 3D elements adapted for Virtual Reality. - Create movement in the development environment through simulation, scripts and animation. - Apply composition and coloring in Virtual Reality productions. - Apply principles of 3D design in the production of Virtual Reality. - Use suitable cameras to create Virtual Reality environments. - Work in agile projects. - Create suitable interfaces adapted to different types of VR hardware. The graduate has the competence to... - Create and program in development environments for Virtual Reality based on a given requirements specification and adapted to the area of use. - Develop Virtual Reality environments with an understanding of how Virtual Reality can be used to meet users' needs. - Understand and identify the benefits of Virtual Reality from a risk, cost and societal perspective. - Contribute specialized competence to the development of Virtual Reality in agile projects. - Understand the difference between Virtual Reality and Augmented Reality in order to determine suitable areas of use. - Reflect on and keep up with development issues in the field for their own professional development and to advise clients on areas of use and the production of Virtual Reality.

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