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Course objectives After completing the programme, the student should have knowledge of/in - Specialised knowledge of digital analytics tools (e.g. Google Analytics) - Digital and analogue user testing - Analysis of data from tests and interviews - UX tools such as personas, user stories and customer journeys - Advanced knowledge of how design software is used, including Balsamiq and Figma - Wireframing and analogue prototypes - Digital prototyping tools - Basic knowledge of interaction design - Designing and running UX workshops - Information architecture from a UX perspective, the process and IA principles. After completing the programme, the student should have the skills to - Determine what input is needed to make informed design decisions - Plan, identify and carry out user tests and interviews - Compile data for their own use or for others - Build design documents using suitable design software - Determine the level of prototyping depending on the assignment and the phase of the design process - Lead UX workshops. After completing the programme, the student should have the competence to - Independently gather relevant input to create user-centred design and complete assigned projects. - Independently or in a team, ensure that the user perspective is maintained throughout the design process - Design well-crafted interfaces with a documented process - Create interface prototypes for further user testing or delivery using design software.
When you complete the course, IT-Högskolan issues your certificate. Your name, the course content and the issue date are encrypted and secured on blockchain, so it cannot be changed, and anyone can check that it is genuine.
Sample Credential with placeholder data. Each credential is issued with the recipient’s details and is verifiable with the provider.